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e5 Advance

1.e4 e5 2.Nf3 Nc6 3.d4 exd4 4.Bc4 Nf6 5.e5

Instead of castling first, White immediately gains space by pushing e5. The goal is to kick the knight away and use the extra tempo to seize initiative before Black can consolidate.

ECO Code

C44

Difficulty

Intermediate

Style

Space/Initiative

Key Theme

Gain tempo

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Plans

White

0-0, Re1, c3

Use the space advantage to develop quickly and regain the pawn on d4, often with tempo.

Black

...Ne4 and ...d5

Find an active square for the knight and counter in the center. Black wants to stop White from building for free.

Key Detail

Central timing

If Black gets ...d5 in good conditions, White's extra space can become less meaningful.

Common Pitfalls

For White: If you push e5 and then play slowly, Black will hit back in the center and your space will evaporate.

For Black: If you retreat passively, White gets an easy initiative and will regain the pawn with tempo.

Space First, Then Development

The direct e5 advance is a practical weapon when you like initiative and don't mind concrete positions.

Back to Scotch Gambit Explore Nf6 Defense
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